Indoor Archery League · Lancaster Format

Monday Night 330

Ten weeks of the Lancaster round, shot as a 30-arrow half — 18 metres, 40 cm face, inner X counting 11. Shoot-up finals decide each division on the eleventh night.

Entry
$50
Weeks
10
Line time
6:30 pm
Round
30 arrows
Distance
18 m
Perfect
330

1 The round

  1. 1.1
    30 arrows at 18 metres, shot as 10 ends of 3 arrows, on a 40 cm target face. Ranges marked in yards may shoot 20 yards instead, provided every archer shoots the same distance all season.
  2. 1.2
    The inner X counts 11. A perfect night is 330. This is what makes it a Lancaster round rather than a Vegas or NFAA round, and it is the only scoring difference that matters.
  3. 1.3
    Shoot whichever 40 cm face you prefer — three-spot or single spot. It is the archer's choice, it does not depend on what bow you shoot, and you may change it from one week to the next.
  4. 1.4
    Change a face when it gets hard to call, not on a fixed interval. Any archer on the bale may ask for a fresh face, and the line official can require one. Faces may not be altered, patched or repaired.

2 Schedule

All Mondays · doors 6:00 pm · line time 6:30 pm
WeekDateNotes
1Mon Sep 7Labor Day check turnout
2Mon Sep 14
3Mon Sep 21
4Mon Sep 28
5Mon Oct 5Halfway — standings posted
6Mon Oct 12
7Mon Oct 19
8Mon Oct 26
9Mon Nov 2Last night to shoot a make-up
10Mon Nov 9Final scoring night — seeds set
Mon Nov 16Shoot-up finals — top 5 per division

Week 1 falls on Labor Day. If the club would rather not open that night, drop it and run weeks 1–10 from September 14 through November 16, with finals on November 23.

3 Equipment

  1. 3.1
    Maximum arrow diameter is 27/64" (0.422", 10.7 mm) — a manufactured shaft no larger than a 2712. The same limit applies in every division.
  2. 3.2
    Shafts must be manufacturer-produced. Points may be no larger in diameter than the shaft they sit in.
  3. 3.3
    All arrows must carry the archer's name or initials, and every arrow in the quiver must be of the same nominal size and marking.
  4. 3.4
    No electronic sights, rangefinders or magnifying devices beyond what the archer's division allows. No listening devices — headphones, earbuds, phones — on the shooting line or at the target.
  5. 3.5
    Racks are available at the line. A bow stand is still the easier option on a busy bale — bring one if you have one.
  6. 3.6
    An archer shoots one division for the whole season. Equipment changes within a division are fine; changing division after week 1 is not.
  7. 3.7
    A class needs at least 5 archers to fill a shoot-up ladder. A class short of five merges with the other class in its division — a combined Compound, Recurve or Youth — announced before week 2 and fixed for the season.

4 Divisions

Six divisions — three equipment groups, each shooting men's and women's separately. Every division scores independently and sends its own top 5 to the shoot-up.

DivisionClassesEquipment
CompoundMen's · Women'sAny sight, release aid, stabilizers.
RecurveMen's · Women'sSight without magnification, clicker, stabilizers, finger release.
YouthMale · FemaleUnder 18 on September 7. Compound or recurve, shooting its own standings.

5 Shooting the line

  1. 5.1
    Two ends of practice before scoring begins. Practice arrows are not scored and not made up.
  2. 5.2
    Each scoring end is 2 minutes for 3 arrows. An arrow released before the start signal or after the stop signal is lost: three-spot shooters lose that arrow, single-spot shooters lose their highest-scoring arrow of the end.
  3. 5.3
    Shoot more than 3 arrows in an end and the lowest three score.
  4. 5.4
    Three-spot archers number their spots 1, 2, 3 and shoot them in that order, one arrow per spot.
  5. 5.5
    An arrow that travels entirely past the 3-metre line may not be re-shot and scores as a miss. A witnessed bounce-out or a witnessed interference by another archer is re-shot.
  6. 5.6
    Archers may lose up to two ends to equipment failure in a night and make those arrows up during the same session, at the line official's discretion.
  7. 5.7
    Shoot all 10 ends from the bale position you started on. No switching top and bottom at the half — settle in and stay there.

6 Scoring

  1. 6.1
    Arrows are called by the archer who shot them and agreed by the group. Touch nothing — arrow or face — until every value on that target has been called and written down.
  2. 6.2
    Single-spot faces are scored lowest arrow to highest.
  3. 6.3
    An arrow scores the higher value if its shaft touches the line between two rings.
  4. 6.4
    Every card is scored by another archer, totalled, and signed by both scorer and archer before it is handed in. An unsigned card is not a score.
  5. 6.5
    Record 11s and 10s separately on the card. They break ties and you cannot reconstruct them later.
  6. 6.6
    Disagreements go to the line official, whose call is final for the night.

7 Standings and absences

  1. 7.1
    Season standing is the total of an archer's best 6 nights out of 10. Four nights are dropped, so a run of bad Mondays or a fortnight away costs you nothing.
  2. 7.2
    One make-up per season. Shoot it at the range straight after a normal Monday session, on the same round, with at least one other archer staying on to witness, score and sign the card. No make-ups on other days and none off-site.
  3. 7.3
    An archer must post at least 6 scored nights to be eligible for the shoot-up — enough for a complete best-6 total.
  4. 7.4
    Season ties are broken by total 11s, then total 10s, then the higher single night's score.
  5. 7.5
    Results are emailed to the league each week after the Monday shoot. Check your score when it lands; corrections are made up to the following league night and not after.

8 Shoot-up finals — November 16

The top 5 in each division come back for a shoot-up. It is not a bracket: the two lowest seeds shoot first and the winner climbs one rung, so the top seed shoots exactly one match — for the title.

Match 1
#5 vs #4 → winner advances
Match 2
winner vs #3 → winner advances
Match 3
winner vs #2 → winner advances
Match 4
winner vs #1 Champion
  1. 8.1
    Seeds are the final league standings from week 10. Seeding ties are broken by total 11s, then by whoever shot clean the longest across the season.
  2. 8.2
    Each match is 2 ends of 3 arrows — 6 arrows. Highest total wins. A clean match of 11s is 66; with a 12 called and hit in each end the ceiling is 68.
  3. 8.3
    Each match is preceded by one warm-up end of 2 minutes. Warm-up arrows do not score. Scoring ends are shot at the league's normal 2 minutes for 3 arrows.
  4. 8.4
    The higher seed chooses which target position to shoot and whether to shoot first or second.
  5. 8.5
    A match tie is broken by a single-arrow shoot-off, closest to centre. If those arrows cannot be separated, both shoot again.
  6. 8.6
    Ranking climbs as matches are won. An archer who loses their first match drops only one place, so #5 beating #4 cannot be pushed below fifth by losing later.
  7. 8.7
    Bring at least 6 arrows to the line. There is no allowance for equipment failure during a shoot-up match — carry spares.
  8. 8.8
    Archers stay on the line for their whole match. Warm up in the practice area until called.
  9. 8.9
    Six divisions means 24 matches. Run the ladders in parallel — a division to a bale — or finals night runs past three hours. Only the last match of each division needs the whole line watching.

The 12-ring

  1. 8.10
    Shoot-up matches are shot on a Lancaster face, which carries the 12-ring — the 1.5 cm white dot at six o'clock below the gold, between the 7 and 8 rings. It is in play for every match.
  2. 8.11
    The 12 must be called before the arrow is shot, and may be called once per end. The face is replaced once a 12 has been shot.
  3. 8.12
    Calling a 12 costs you nothing. Call the 12, miss the dot and put the arrow in the 11, and the 11 stands. You are not penalised for going after it.
  4. 8.13
    An arrow that lands in the dot without being called scores the ring the dot sits in — not 12. Call it or you don't get it.

9 Entry, conduct and the pot

  1. 9.1
    $50 for the season, due before an archer's first scored night. It covers ten weeks of range time, target faces, and the finals night.
  2. 9.2
    Entry is not prorated and not refundable after week 2.
  3. 9.3
    Payout is decided by the league director before week 1 and posted with the standings. A common split is a third of the pot to each division, paid to the top three of the shoot-up.
  4. 9.4
    Range commands and the club's safety rules override everything on this page. An archer who shoots out of sequence, crosses the line early or handles a bow off the line will be asked to stand down for the night.
  5. 9.5
    This is a club league. Coach each other between ends, keep it friendly on the line, and help pull for the group.

Set before week 1

  • Season total. Best 6 of 10 nights at 330 each caps a season at 1,980. If you would rather rank on an average than a total, divide by nights shot — it is kinder to anyone who joins after week 1.
  • Scratch or handicap. Written as scratch. A handicap set from each archer's first three nights keeps the last weeks live for everyone, at the cost of a little bookkeeping.
  • Divisions. Five are listed; drop any that will not reach five archers, since each needs a top 5 to fill its ladder.
  • Payout split. Rule 9.3 is a placeholder — put your actual numbers there before you take the first entry.